Note: PICO-8 overwrites the config.txt file each time you exit the app. If you open PICO-8, edit the config file, then exit (or restart) PICO-8, you will lose your changes. Close PICO-8 before editing config.txt. Settings may be changed during runtime using the config command. For information on configuring game controllers, see Controllers. Bingle Jells (PICO-8 Advent Calendar) These jells aren't going to bing themselves. Play in browser. In today's world of modern home.
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2D Arrays
For beginners, I suggest you use concatenation to index 2D arrays. Create a new object in a 2D cell at (i,j) in a table called myArray with the following code:
To iterate over all objects in the myArray you can use the pairs iterator. Caution: the objects are not ordered when using pairs!
If we want to access the objects in a particular order we should use nested for loops:
Objects And Container
Entities like the spaceship in this gif are objects. Containers for objects are special in Pico-8 because we have a couple of built-in functions to help us manage insertion and deletion. I strongly suggest to use add(), del() and all() for container and entity management.
Create and add an object to a table with add():
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In your _update or _draw callbacks, you will most likely want to loop over all objects. You should use all() for that:
You can use del() to remove an object from the container even while iterating over the container:
![Free Free](https://img.itch.zone/aW1nLzE3NjUwMDcuZ2lm/347x500m/wHfsMa.gif)
![Advent Advent](https://www.lexaloffle.com/bbs/cposts/bi/biyakigaha-0.p8.png)
This only works with all() and del() together! This is great for games where you have dynamic objects such as bullets, effects or timed events that are added and removed dynamically.
I hope that these two hints help you to get started with the awesome Pico-8 engine. For advanced users, other methods might be more efficient. I recommend reading the Pico-8 Docs or the PIL for more information.
Imagine the best console from the 1980s that you never owned. As well as being able to play free games, you would be able to stop them at any time and dive backstage.
You could tweak the code to make it easier, harder, or different. The built-in sprite editor and sound effects tools would let you customise the graphics. And there’d be a level editor for building new stages or changing existing ones.
The full article can be found in The MagPi 48 and was written by Lucy Hatterseley
That’s PICO-8. It’s a virtual games console, but instead of being an actual 8-bit console, it recreates a virtual console with built-in editing tools.
PICO-8 was developed by Joseph White from his base at Pico Pico Cafe in Kichijouji, Tokyo. It’s been around for Windows, Mac OS X, and Linux machines, but feels more naturally at home on the Raspberry Pi, where it can become the console it was meant to be.
PICO-8 runs just fine on the Raspberry Pi hardware. We’d be surprised if it didn’t, because a key aspect is a deliberately limited feature set. The display is just 128×128 blocks with 16 colours. Sprites are 8×8 pixels, and you can only have 128 on screen at once.
The virtual cartridges (saved as PNG files) are limited to 32kB, and it has a four-channel sound chip.
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Imagine it sitting alongside a NES or PC Engine in terms of technical prowess. These deliberate limitations make PICO‑8 more engaging. The games have a retro-cool aesthetic and they’re easier to build. The low-spec nature of the console helps newcomers get started.
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Cde is written in Lua. It’s a relatively simple language to learn and mostly used for scripting Adobe programs. While it’s no Python, Lua is worth learning. Games can be shared in a web browser, so you can see what sort of thing is possible on the Lexaloffle website.
Community service
A vibrant community has sprung up around PICO-8, with one of the most active fan bases we’ve seen. The forums are packed with interaction between developers, with everybody chipping in and offering to help.
If there’s one downside, it’s that PICO-8 is a paid-for program. But we think it’s great value given the amount of fun we had, along with the active community.
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Last word
5/5
We had a huge amount of fun with PICO-8, and it's a natural fit for the Raspberry Pi.